Arise, arise, riders of Rohan! Fell deeds awake, fire and slaughter! Spear shall be shaken, shield be splintered! A sword-day, a red day, ere the sun rises! Ride now, ride now, ride to Gondor!
It's time for a major nostalgia trip! World of Warcraft Vanilla was my first every MMORPG, and it will always have a special place in my heart. The alliance starting zones are burnt into my mind, and I want to explore the snowy landscape of Khaz Modan once again.
Claustrophobic tunnel systems, lethal traps, animals, and enemy soldiers around every corner. This is the hell that Tunnel Rats need to enter, map out, and destroy. Welcome to Non Gratus (Anus) Rodentum "not worth a rat's ass".
After learning the ropes in the last post , it is finally time to play our first 'real' scenario. Get ready for a struggle for the high ground against hacked security robots. This will also be the first time that our crew actually gets paid, as we get to use some parts of the post-battle procedure.
In the previous post , we've successfully created our mercenary company The Immortal Children and gave them a bit of backstory to get going. As already mentioned, I'm going to play through the introductory campaign from the Trailblazer's Toolkit, and that's exactly where this post is starting off. Scenario 0: "Your First Fight" Welcome to the most basic tutorial scenario you could ever imagine. A handful of chumps and no special rules or goals. Perfect to learn the rules and get the dice warmed up. No campaign turn steps are done before or after the scenario, and no experience or long-lasting injuries will be tracked. That doesn't mean we can't have some fun and add some narrative to kick the campaign off. The presented story hook from the book basically boils down to "Local thugs want to make their name by beating you up." Good enough for a tutorial fight, but we can easily reflavor that to get us something more to work with. As always, I...