It's time for a major nostalgia trip! World of Warcraft Vanilla was my first every MMORPG, and it will always have a special place in my heart. The alliance starting zones are burnt into my mind, and I want to explore the snowy landscape of Khaz Modan once again.
Preface
For this campaign, we're going to be using the 2nd edition, which is specifically tailored to fit the MMO and adapts a few things to become more recognizable. That being said, it is still a reskin of the old D20 3.5/OGL system. Magic users use vancian style spell slots and the mechanics never really escape that all too familiar D&D feeling with a streaky coat of Warcraft paint over the top. While this means that I wouldn't be interested to run this for a traditional group, it doesn't bother me for what I have planned in terms of solo play.
All the RPG books are officially non-canon, but considering that Shadowlands is canon, that might be a compliment. Regardless, it doesn't matter to me and my enjoyment of the game. I have my own headcanon by now, so I'm just going to pick and choose the things I like.
The Inspiration
The snowy landscape, the music, Ironforge in the background - it all warms my heart with a sense of comfort that only nostalgia can provide. The advantage of very popular media is that there is plenty of artwork (official and fanart) available as inspiration. The following images represent the kind of atmosphere I want to evoke with my game.
There is a signature at the bottom right, but I sadly haven't been able to find the artist who drew this. It looks incredible and is almost exactly how I imagine my character to look like.by AlbertBear on DeviantArt | |
by Lionel Schramm on ArtStation |
by Cutesexyrobutts (unrelated content & NSFW) |
by Connor Sheehan on ArtStation |
The computer game version of Ironforge and its surroundings are abstracted for gameplay purposes. They are extremely scaled down and way too small to make any sense. The RPG book talks about Ironforge having ~20k inhabitants. That's one hell of a city, considering that it's carved into a mountainside. What I'm trying to say is that you shouldn't think of the ingame world as a 1:1 representation of (fictional) reality. There is plenty of space to forge our own story somewhere.
The Premise
More specifically, this is what I'm planning so far:
- Dwarf Hunter starting at level 5 (animal companion needs lvl 5+)
- D20 3.5 rules aren't suited for single character play, but I can always add more characters if necessary
- Level 5 allows me more options in terms of threats and enemies
- First adventure is about finding and taming a bear
- Animal companion helps with action economy
- Shortish campaign to get my toes wet and figure out if the theme works with the ruleset
- Low stakes local adventure feeling - no world ending cosmic threats!
- Set in the Vanilla timeline before The Burning Crusade
The Tools
Additionally, the World of Warcraft game itself is one giant resource. Entire wikis full of lore entries, zone descriptions, and maps stand ready to be used. I could even go ingame and use addons like Narcissus to take fitting screenshots or create NPC mockups.
Comments
Post a Comment