It's time to create my character and generate his first adventure!
Preface
In terms of character sheet, the official one from the back of the core book is a printer's nightmare. I usually prefer to keep a physical copy of my character sheets, but this is just absurd.
I couldn't find an alternative online, and I didn't want to spend the time to create a form fillable version of these sheets. Luckily, I found an Excel sheet version that the user Icycube posted on the Tapatalk forum. It even has some automation built in, so it's the perfect choice for this short test campaign. I can always create my own character sheet at a later date, if I like the game enough to play several Campaigns with it.
Alternative Download (in case the forum link doesn't work anymore) | all credit goes to Icycube
The Character
Name: Uldihm Frostfavor
Race: Ironforge Dwarf
Class: Hunter (lvl 5)
Hit Points: 32 (I rolled low for level ups)
Abilities (4d6 drop lowest, assign at will): I rolled 15, 8, 9, 11, 6, 16.
Final numbers including racial modifiers and level 4 advance:
Strength 13 | Agility 16 | Stamina 15 | Intellect 6 | Spirit 8 | Charisma 8
Some major disadvantages here, but I went all in on the concept of a rough outdoorsman that prefers the solitude of nature over the crowded streets of Ironforge. The low mental stats will probably make things difficult down the line, but that's fine with me, as this isn't meant to be a grand and epic campaign.
Skill Ranks: Climb (1), Handle Animal (2), Heal (1), Jump (1), Knowledge (Nature) (2), Listen (1), Search (2), Spot (2), Stealth (1), Survival (2), Use Rope (1).
The -2 INT modifier really made itself felt here. The overall numbers are rather on the low side, and I'm afraid that our little dwarf will get himself into quite a bit of trouble in the wild.
Feats: Point Blank Shot (better at close range attacks and prerequisite for many feats), Precise Shot (Shoot into melee without penalty).
Equipment: A level 5 character is supposed to have a wealth of 9000gp. Plenty of room for shopping. I track ammunition and supplies in the background, but for the blog, I'll only list the major items or any equipment that becomes plot relevant.
- +1 Long Rifle (2700gp)
- +2 Leather Armor (4010gp)
- Dwarven Waraxe (30gp)
- Spyglass (1000gp)
Starting the campaign
Seeing as I already have a concrete idea for the first adventure, I'm going to start by filling out the Adventure Log. Campaign parameters will come into play for the second adventure.
Stay tuned for the next post, where we're actually going to start the first adventure!
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