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Showing posts from February, 2023

Learning a new roleplaying game through solo play

Something a bit more in the direction of general GM advice for today. Learning the rules through solo play.

Powderborn: The Magic

From Humanists to Ink Blotters and Powder Mages - how do the people of Powderborn interact with its magic?

5PH: Campaign Turn 3 - Corporate Mercenaries

A new world brings new adventures! What contracts and treasures await the Immortal Children on this barren wasteland?

MESBG: The Army of the Dead

"I see shapes of Men and of horses, and pale banners like shreds of cloud, and spears like winter-thickets on a misty night. The Dead are following."

Randomized Roleplay C1: Worlds Without Number

It's time to let the dice control everything - let's find out what they want us to explore first! (Very long post)

Powderborn: Rough World Layout

Let's figure out what the Powderborn world is roughly going to look like, shall we? I'm starting with a broad list of areas I want in the setting, followed by an abstract sketch of a possible layout.

Randomized Roleplay: The Concept

Shelves full of books and hard drives overflowing with PDFs. So many choices, but what to play? Embrace randomness and let the dice decide!

Cartographers - Solo Review

With a small footprint and barely any rules, Cartographers is perfect for small breaks or as a warm-up game.

Worldbuilding a Gunpowder Fantasy Setting

"Gunpowder weapons?! In a fantasy game?! Inconceivable!!"  - too many people I've previously played with. It's finally time for me to actually write down the concepts that have been floating around in my brain for the past several months. It's going to be the setting I have in mind for an (overly?) ambitious solo RPG I'm writing. The working title is going to be Powderborn for now.

How to approach randomization in detailed established settings

Playing in existing settings can be a ton of fun, but many of them have been developed for several decades, and it might feel like there isn't any room for the kind of random generation that is so fundamental to solo play. Here are some tips and methods for how you can approach these settings.

5PH: Campaign Turn 2 - Militant Isolationists

The Immortal Children get hired to deal with militant isolationists who are planning to blow up a local power station.

WoW RPG: Close Encounters

The night brings many dangers for our dwarf hero.