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Showing posts with the label AAR

RR C1: The Grithian Abomination

The first rescue operation took a dark turn when our party discovered the creature that killed most of the lost expedition...

The Minds Eye: A free ultra-lite-rules solo rpg

Sometimes it's just nice to daydream a bit.

5PH: Campaign Turn 4 - Ambushing some Vigilantes

Self-proclaimed vigilantes are sabotaging heavy equipment of the local mining company. The Immortal Children are hired to take them out before they can cause any more damage.

5PH: Campaign Turn 3 - Corporate Mercenaries

A new world brings new adventures! What contracts and treasures await the Immortal Children on this barren wasteland?

5PH: Campaign Turn 2 - Militant Isolationists

The Immortal Children get hired to deal with militant isolationists who are planning to blow up a local power station.

5PH Campaign Turn 1

After learning the ropes in the last post , it is finally time to play our first 'real' scenario. Get ready for a struggle for the high ground against hacked security robots. This will also be the first time that our crew actually gets paid, as we get to use some parts of the post-battle procedure.

5PH: Learning the ropes

In the previous post , we've successfully created our mercenary company The Immortal Children  and gave them a bit of backstory to get going. As already mentioned, I'm going to play through the introductory campaign from the Trailblazer's Toolkit, and that's exactly where this post is starting off. Scenario 0: "Your First Fight" Welcome to the most basic tutorial scenario you could ever imagine. A handful of chumps and no special rules or goals. Perfect to learn the rules and get the dice warmed up. No campaign turn steps are done before or after the scenario, and no experience or long-lasting injuries will be tracked. That doesn't mean we can't have some fun and add some narrative to kick the campaign off. The presented story hook from the book basically boils down to "Local thugs want to make their name by beating you up." Good enough for a tutorial fight, but we can easily reflavor that to get us something more to work with. As always, I...

5PH: Meet the crew

In my first post  for this game, I talked about my plans for the campaign and now it's time to actually implement these plans. I'm going to show you the random results I got and walk you through my thought process during character creation. The finished narrative I've come up with is summarized at the end of this post. I randomly generated a crew, as described in the core book, and then went through my collection to find something fitting for the theme. One mini (the Hulker) was already finished, but the rest I painted specifically for this campaign. Without further ado, let's meet the crew! (With their gear and in the order I rolled them up) The Captain Name : Latus Edaro Species : Human Background : Alien Culture Motivation : Order Class : Mercenary Weapons : Infantry Laser, Glare Sword Gear : Combat Armor Mini : Kill Team Rogue Trader Box Set A mercenary captain is pretty much all you need to get going with a sci fi story so this was a promising start and would make ...

Preparing for Five Parsecs from Home

This is going to be the beginning of the very first campaign after action report (AAR) on this blog.