What's a few more thousand pages if I'm already going through several decades of releases?
Preface
My Paizothon is well underway with Paizo's 2005 releases but two adverts in the "Dark Elf Sanctum" Compleat Encounter reminded me of their work before that: Taking over the Dragon and Dungeon magazines from Wizards of the Coast. The company was actually founded to do exactly that in 2002. That's three years before their first GameMastery product release and it would feel wrong to simply ignore that crucial part in the company history.
Preserved History
A major reason I'm writing this post is the availability of the entire run of both magazines. They are obviously long out of print but Archive.org has decent scans that you can freely access and download.
Dragon Magazine Archive
Dungeon Magazine Archive
Several hundred issues of free material that can still be used today. Even if you're not playing any version of D&D, you'll probably find it fascinating to check out the various older issues and how they've evolved over time. I'm extremely thankful that sites like Archive.org exist to preserve content like this.
Relevance to Solo Play
This is a solo focused blog so I'm obviously going to read these magazines with that in mind. Even multiplayer content like GM advice, premade adventures, or gaming philosophy essays can still be relevant to solo players.
My current plan is to leisurely read through the issues published by Paizo (starting September 2002 #299) and to make note of content that might be helpful to share with you. I might even convert some of the adventures to be more solo friendly or talk about essays from the perspective of solo play. I'm also thinking of creating premade Mythic2E Adventure Lists as described on page 158/159.
Just one example of content ready to be used in your own games |
Who knows what treasures might be hiding in these forgotten pages?
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